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	<title>Comments on: XNA Game Development: Coding For Multiplatform Multiplayer 2</title>
	<atom:link href="http://www.davidwhitney.co.uk/content/blog/index.php/2009/03/12/xna-game-development-coding-for-multiplatform-multiplayer-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.davidwhitney.co.uk/Blog/2009/03/12/xna-game-development-coding-for-multiplatform-multiplayer-2/</link>
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		<title>By: david</title>
		<link>http://www.davidwhitney.co.uk/Blog/2009/03/12/xna-game-development-coding-for-multiplatform-multiplayer-2/comment-page-1/#comment-49</link>
		<dc:creator>david</dc:creator>
		<pubDate>Tue, 30 Jun 2009 08:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidwhitney.co.uk/content/blog/?p=96#comment-49</guid>
		<description>Unfortunately you&#039;re out of luck and that&#039;s why you&#039;ll not have found any tutorials on the issue.

When XNA games (or in fact, any game at all) is compiled targetting the xbox, Microsoft does not allow any communications outside of the walled garden of Xbox Live - this is good in a way, as it ensures platform consistency (there&#039;s a good story related to id software enabling multiplayer for Quake 3 on the dreamcast cross compatible with the PC - short version, deathmatch was unplayable for dreamcast owners due to the technical advantages of PC players).  The downside is that all your XBLA &quot;indie games&quot; as they&#039;re now termed, don&#039;t have access to any outside resources (no online leaderboards, master servers etc) and have to use the xbox live peer to peer model for game hosting where one of the clients is elected as the server.

Sorry for the bad news.

As for my project, it&#039;s temporarily on hold while I&#039;ve been moving house and job but with any luck I hope to continue shortly!</description>
		<content:encoded><![CDATA[<p>Unfortunately you&#8217;re out of luck and that&#8217;s why you&#8217;ll not have found any tutorials on the issue.</p>
<p>When XNA games (or in fact, any game at all) is compiled targetting the xbox, Microsoft does not allow any communications outside of the walled garden of Xbox Live &#8211; this is good in a way, as it ensures platform consistency (there&#8217;s a good story related to id software enabling multiplayer for Quake 3 on the dreamcast cross compatible with the PC &#8211; short version, deathmatch was unplayable for dreamcast owners due to the technical advantages of PC players).  The downside is that all your XBLA &#8220;indie games&#8221; as they&#8217;re now termed, don&#8217;t have access to any outside resources (no online leaderboards, master servers etc) and have to use the xbox live peer to peer model for game hosting where one of the clients is elected as the server.</p>
<p>Sorry for the bad news.</p>
<p>As for my project, it&#8217;s temporarily on hold while I&#8217;ve been moving house and job but with any luck I hope to continue shortly!</p>
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		<title>By: Kryztoval</title>
		<link>http://www.davidwhitney.co.uk/Blog/2009/03/12/xna-game-development-coding-for-multiplatform-multiplayer-2/comment-page-1/#comment-48</link>
		<dc:creator>Kryztoval</dc:creator>
		<pubDate>Mon, 29 Jun 2009 21:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidwhitney.co.uk/content/blog/?p=96#comment-48</guid>
		<description>Hi there, how did this go?
I want to do something simple, say, have a Crossplatform (or multiplatform) game that retrieves data in windows and forecast it (as a game state) to the Xbox360 one...

I haven&#039;t found a way to do this just yet, in fact, I have not found any tutorial or info on how to connect a game trough cross platforms :(</description>
		<content:encoded><![CDATA[<p>Hi there, how did this go?<br />
I want to do something simple, say, have a Crossplatform (or multiplatform) game that retrieves data in windows and forecast it (as a game state) to the Xbox360 one&#8230;</p>
<p>I haven&#8217;t found a way to do this just yet, in fact, I have not found any tutorial or info on how to connect a game trough cross platforms <img src='http://www.davidwhitney.co.uk/Blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: &#187; XNA Game Development: Coding For Multiplatform Multiplayer (blog) - davidwhitney.co.uk</title>
		<link>http://www.davidwhitney.co.uk/Blog/2009/03/12/xna-game-development-coding-for-multiplatform-multiplayer-2/comment-page-1/#comment-47</link>
		<dc:creator>&#187; XNA Game Development: Coding For Multiplatform Multiplayer (blog) - davidwhitney.co.uk</dc:creator>
		<pubDate>Thu, 12 Mar 2009 12:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidwhitney.co.uk/content/blog/?p=96#comment-47</guid>
		<description>[...] (3)          home about david blog life stream visual exits    &#160;    &#171; Game Development XNA Game Development: Coding For Multiplatform Multiplayer 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] (3)          home about david blog life stream visual exits    &nbsp;    &laquo; Game Development XNA Game Development: Coding For Multiplatform Multiplayer 2 [...]</p>
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